Project Environment:
A 2D environement with obstacles
Course:
GATE 561: Artifical Intelligence in Games
Teammate:
Mustafa Türker Karahan
Game Engine:
Unity
Artifical Intelligence Techniques:
Pathfinding with Waypoints
Finite State Machines (FSM)
Project Description:
The project covers the development Artifical Intelligence of a simple shooter game which likes the popular Atari game: Battle City.
So, there will be tank cars and gunfights.However, the project is not formed by a complete game with scoring systems and menu screens.
That is, this project will consist of a player-controlled tank car and AI-controlled 2 tank cars. Both tank cars will be equipped with weapons to attack enemy tank cars.